|The company in3.de
offers the following variety of
market depends strongly on your skills
using the correct
tools. That includes not only knowing
where to find the needed
functions, but also to optimize the
workflow by better understanding
the way the software works.
With courses especially customized for
the clients needs, I'll give you
the necessary edge towards the
in3.de offers trainings for
3D Systems FreeForm and ClayTools.
presentation should be edutainment. The
visitors are bombarded with
information and should be attracted to
the show at the same time. It is
therefore important that the viewer
won't get tired or even give up.
In my career I can look back on several
years of live presentations for
some of the biggest players in this
market. I can help you present your
product in an informative way and
effective in advertising.
essential in today’s visual advertising.
It's not only the
bombastic effects like explosions and
spaceships, but the subtle shifts
in visual impression which make the
difference. Adding brilliance,
details and in general an ambiance is a
major part of digital post
production to achieve, that the producer
even prefers pure digital
produced images, so that one can define
the exact form, movement, color
and sparkle for the final picture.
Our experience ensures that your
production meets your ideas from the
very first idea up to the finishing
touches. Since most of todays films
or commercials are digitally enhanced,
also the viewer is more
demanding. the best one wins.
qualified industrial designer I'll help
you giving your ideas and
dreams a shape that fits. In this
process the main concept is never
lost: form follows function. A finished
product must be able to explain
itself in it's usability.
If desired, I may also convert your
design concepts into digital
models. Those models may then be
rendered as photorealistic images or
may be printed as real touchable models.
animatable mesh-objects from your
3D-scans. 3D data derived
from 3D scans usually is very large and
difficult to handle. This is,
because the more exact the resulting 3D
object should be, the more and
smaller faces are needed. The resulting
mesh then consists of millions
of small triangles. It is very difficult
to adjust a texture on a
structure like that. Renderings of one
or several objects like that
usually take a lot longer than of
objects with less polygons. Also the
animation of highly triangled objects is
difficult and might result in
undesired effects, since the triangles
usually don't fit exactly in the
flow where the object needs to deform.
At in3.de your data will be
converted into a clean
Additional structure details from the
scan can also be displayed during
render time or in real time by the use
of "normal maps".