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September
2023 // |
for
the German magazine Digital Production I
analyzed the new Boolean modifier in 3ds
Max 2024
In 3ds
Max 2024 a new Boolean modifier was
added. In this article I show how it
works and demonstrate the new
possibilities of this powerful
modifier.
an
English version will maybe follow
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April
2023 // |
for
the German magazine Digital Production I
explore the new features of 3ds Max 2024
With
the release of 3ds Max 2024 some
existing features have received an
update and some new tools where
added.
an
English version will maybe follow
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April
2023 // |
for
the German magazine Digital Production I
checked out the new nodes for terrain
creation in tyFlow
Tyson
Ibele never stops to amaze us. With
the last update of tyFlow tools for
creating landscapes where adden. In
this article I explain these
operands.
an
English version will maybe follow
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November
2022 // |
for
the German magazine Digital Production I
looked at the new Array modifier
Since
ages we had several options to array
object in 3ds Max. Since version
2023.2.2 we now also have an Array
modifier.
In this article I´ll show the
different possibilities what can be
done with this interactive modifier.
an
English version will maybe follow
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April
2022 // |
for
the German magazine Digital Production I
wrote an article about a workflow that I
named Reverse Rigging
A
rig does not always start out with
using bones for the main animation.
Sometimes one uses other methods and
then has to find a way to make
everything work together. In this
article I cover such a project and
the methods I used to get the final
animation done and still keep
everything so procedural, that any
further changes on the animation can
be implemented without any problems.
an
English version will maybe follow soon
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April
2022 // |
an
article to the official release of
tyFlow for the German magazine Digital
Production
an
article to the official release of
tyFlow
in 2019 I already wrote my first
article about tyFlow that was in
open beta back then. Since then a
lot has happened. Many areas got
refined and further features where
added.
Since the beginning of this year
tyFlow can be purchased and I write
what is all included and which
licensing options are available.
an
English version might probably follow
soon
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June
2021 // |
an
in depth test of the online / offline
renderer Light Tracer for the German
magazine Digital Production
in
3D created models also often would
like to be rendered. As not every
construction software can also
create nice pictures an alternative
is needed. I tested the software
Light Tracer, that can be used
online as well as offline to quickly
provide pretty renderings.
an
English version will maybe follow soon
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April
2021 // |
testing
the addon Decal Placer for 3ds Max for
the German magazine Digital Production
most
object really come to live through
the additional features on the
surface. That might be screws or
stickers or signs of usage or
further details.
Instead of adding much more geometry
to the scene, similar effects can be
archived by using decals. Decals are
simple, sometimes subdivided,
surfaces with a texture or even a
whole material.
In this article I test the addon
Decal Placer in different workflows.
an
English version might probably follow
soon
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March
2021 // |
an
overview on the new auto-retopo tools in
3ds Max for the magazine Digital
Production
Creating
a new polygon surface for a scanned
or a sculpted mesh is nothing new.
With the update to 3ds Max 2021.3
now Autodesk brought its own auto
retoplogy solution to life.
In this article I am testing this
new tool under the different
conditions.
an
English version will probably follow
soon
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October
2020 // |
a
short tutorial on using the Arnold
renderer in 3ds Max for the magazine
Digital Production
Many
3ds Max users were shocked when
Mental Ray, to which users had
become used to for years, was
removed and replaced with the Arnold
Renderer. Even
if the settings in this new renderer
look slightly different, it is
actually not that complicated to
use. In
this article I explain in simple and
logical steps the way to a nice
result with the Arnold Renderer.
an
English version will probably follow
soon
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August
2020 // |
an
article about UV Packmaster for Blender
and 3ds Max for the magazine Digital
Production
UV Unwrapping and packing is not the
most liked work by many artists. Here I
am testing a plugin that still leaves
the unwrapping to you, but does a great
job in packing the resulting UV islands
into one or multiple UV squares.
an
English version will probably follow
soon
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May
2020 // |
the
second article about Addons for
Substance Designer for the magazine
Digital Production
while writing the first article about
add ons for Substance Designer I had to
dig deep through different stores and
did find quite a variation on different
tools So it was decided to write a
second article to also cover some of the
other valuable tools.
an
English version will probably follow
soon
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March
2020 // |
article
about Addons for Substance Designer for
the magazine Digital Production
I was asked to do a research on what
helping add ons are available for
Substance Designer.
It turned out to be a longer journey
than expected. Some of those add ons are
really complex and offer a whole new
tool set to Substance Designer.
All in all it was an interesting and
exiting journey.
an
English version will probably follow
soon
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March
2020 // |
article
on Quad Remesher for the magazine
Digital Production
Creating a new topology for an object is
not always an easy task.
Here I am doing a review of Quad
Remesher and test it thoroughly in
different situations.
an
English version will probably follow
soon
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November
2019 // |
an article
about switching from a mouse to using a
tablet for the Digital Production 1906
together with Bela Beier, the editor in
chief for the Digital Production
magazine, we wrote an article about the
possible option if a user would change
from a mouse to a tablet for the
majority of the work on a computer.
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June
2019 // |
article about
tyFlow for the Digital Production 1904
even though the plugin tyFlow is still
in the beta stage I was asked to have a
look at it what it can do so far.
Of course a lot of additionally feature
where added since this article was set
to print, which I therefore could not
add in this article.
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March
2019 // |
article
to TopoLogik for the magazine Digital
Production
for the issue DP 1902, that was
covering different plugins, I tested the
plugin TopoLogik.
TopoLogik offers many tools for creating
a new topology.
an
English version will probably follow
soon
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March
2019 // |
article
to IKMAX for the magazine Digital
Production
for the issue covering several plugins I
tested the plugin IKMAX.
This tool helps to quickly create a
customized rig.
an
English version will probably follow
soon
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November
2018 // |
reviewing
RenderPeople for the magazine Digital
Production
not every software brings along
characters ready to use. If you are
looking for good quality persons it is
even more difficult. For this
RenderPeople offers an assortment of
diefferent persons, some even ready
animated.
a German version of the article will
follow soon |
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November
2018 // |
Assetmanagement
in 3ds Max for the magazine Digital
Production
finally the Bifröst technology also
arrived in 3ds Max. In this article I
give an overview on how to handle fluid
simulations in 3ds Max.
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May
2018 // |
covering
3ds Max Fluids for the magazine Digital
Production
finally the Bifröst technology also
arrived in 3ds Max. In this article I
give an overview on how to handle fluid
simulations in 3ds Max.
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May
2017 // |
reviewing
the plugin DriverMaster for the magazine
Digital Production
out of experience I know that animating
a vehicle is not as easy as it initially
sounds.Theplugin DriverMaster offers
many tools that help with this task.
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June
2016 // |
a
new article for the release of 3ds Max
2017 in the magazine Digital Production
in my personal opinion 3ds Max 2017
received a lot of great new tools and
also older tools got reworked and
modernized.
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August
2015 // |
an
article about 3ds Max 2016 for the
magazine Digital Production
this was a hard to swallow release for
the 3ds Max community as the previous
functional sales model was abolished and
replaced by a pure rental system.
However some good new tools where added
to.
a German version of the article will
follow soon |
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August
2015 // |
a
workshop on Substance Designer for the
magazine Digital Production
Allegorithmics Substance Designer has
finally reached the greater masses in
the creative areas. About time to write
a beginners workshop.
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January
2015 // |
Rendering
with the Nvidia Quadro K5200 for the
magazine Digital Production
as there was just an article released on
the usage of render farms I was asked to
write a comparison whether it makes more
sense to use a render farm or to buy a
new graphics card. As weird as this
sounded in the beginning it brought up
interesting insights.
a German version of the article will
follow soon |
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May
2014 // |
a
new version of 3ds Max was released and
I was asked to write an article by the
magazine Digital Production
in 3ds Max 2015 not only the beloved
Undo and Redo icons returned, there was
also a lot of work done on the scene
management and new tools where
introduced.
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August
2013 // |
Interview
for the online-magazine COMMAG
PSD-Tutorials not only offers courses,
but also a digital magazine called
COMMAG who interviewed me about my
profession in production and as a
trainer. |
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June
2012 // |
Making
of PNY Europe 10th Anniversary Trailer
in the magazine Digital Production
this article offers informative insights
to the Making of the PNY Europe 10th
Anniversary Trailer.
a German version of the article will
follow soon |
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April
2012 // |
article
about 3ds Max 2013 for the magazine
Digital Production
since 3ds Max 2013 multi lingual users
finally do not need to install multiple
versions any more. Just start the
software in your desired language. Apart
from that a lot of features for
animation and the viewport display where
added.
a German version of the article will
follow soon |
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January
2012 // |
article
about professional trainings from the
magazine Digital Production
in this issue Digital Production wrote
about professional trainings and I was
asked to give an interview as a Trainer.
a German version of the article will
follow soon
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November
2011 // |
article
covering the Subscription Features for
3ds Max 2012 for the magazine Digital
Production
for this issue I wrote an article about
the Subscription Features for 3ds Max
2012.
a German version of the article will
follow soon |
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June
2011 // |
a
new article covering the new Features
for 3ds Max 2012 for the magazine
Digital Production
the world does not need to end in 2012.
Read what´s new in 3ds Max 2012.
a German version of the article will
follow soon |
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June
2011 // |
new
video tutorial 3ds Max
This time I was asked by PSD-Tutorials to
create a series of video tutorials for
3dsMax.
This resulted in a monumental work of 27
hours in total length.
The start is an overview of the software
interface, to then learning the first
basic modeling techniques, followed by
assigning material and a first simple
rendering. From there further modeling
techniques are teached to create the
various small parts which will find
their place in the model being created
during the whole project. To strengthen
and and to enhance the learned knowledge
a whole car will be build. Before I
started the whole project I asked a
variety of persons on what they would
like to have included in the tutorials.
One of the wishes was to not clean up
the tutorial, but instead leave the
errors that occur during a workflow in
the video clips and, of course, also how
to find your way out of those traps
again.
Once the modeling phase is finished the
project goes into several techniques of
animation. In those clips it is not only
explained how the car will move along a
path but also methods of stearing and
the rotation of the Wheels according to
the distance traveled. On top of
that all pistons, cogwheels and chains
are animated to move in an appropiate
and logical way by the use of different
techniques of linkung, wiring and
constraints.
The project continues with the creation
and assigning of the correct
materials, different lighting setups and
several methods of rendering. To
finalize everything a special scene
setup is explained to render several
layers that are then put together in a
final compositing using Composite.
As an extra over an hour of training was
added on the new features of 3dsMax
2013.
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March
2011 // |
GPU
Rendering in 3ds Max
A new article on the use of iray has
been written for the german magazin
DIGITAL PRODUCTION. In it the handling
of the renderer was explained as well as
several possibilities of optimization.
Additionaly further steps where explaned
on how more speed and quality can be
archived through the right post
production.
As the layouter of the magazin kept
striktly to his design the explaning
images turned out quite tiny and the
reader can't really see anything on
them.
Therefore here a link to the images in a
resolution where one actually can see
the differences:
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February
2010 // |
the
meerkats has finaly seen the light of
day at PLAYMOBIL
meerkat colony at
PLAYMOBIL.de
Like most of my projects it was striktly
forbidden to mention anything about the
project until it hits the market. This
is even more difficult if the family
members have small children that have
heard the uncle is creating something
for Playmobil.
The long waiting finaly has an end. The
final product turned out very beautyful
and the children are also happy again. |
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February
2008 // |
3ds
Max and FreeForm for realtime visuals
The aim of club visuals is to mix
shapes, colors and clips to the music
and screen it inside the club as a
visual stimulation.
On a query from VJ R:A:U:L: we developed
a concept and, on the 1st of February,
in3.de stood at Stuttgart's Club
ROCKER33 as the visual support act. We
used software like FreeForm und 3ds Max
to create and modify figures, shapes and
patterns live and in realtime to the
club sound. www.solarexpress.org
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March
2007 // |
Paris,
the hotspot of style.
For the next five month I will live and
work in Paris. |
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June
2006 // |
My
second tutorial DVD is available here.
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April
2006 // |
My
first tutorial DVD is on the market.
The content covers a deeper overview of
most of the tools and functions in 3ds
max.
Additionally the new features of 3ds max
8 are explained.
All in all it is a quick way to learn
using the software. Since it covers so
much of the software it is still a great
help also with newer versions.
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